![]() The spiritual steeds boast the intelligence of Maximus, the determined horse in Tangled, but I wish for personality to match too. Rather than gaining a live companion worthy of an emotional attachment, the spell brings a spirit. The Find Steed spells share a feature and flaw with many of D&D’s pets. You and your mount can communicate telepathically. This mount lasts until you dismiss it or until it drops to 0 hit points. At level 9, Find Greater Steed brings a flying steed such as a Griffin. At level 5, paladins gain the ability to cast Find Steed which summons a spirit that takes the shape of a horse or similar mount. They gain the additional abilities and hit points required to survive and contribute without ever overshadowing the rest of the party.įor a horse or similar mount, play a paladin. Whenever a group’s average level goes up, the companion gains a level in a sidekick class of warrior, expert, or spellcaster. “A sidekick can be any type of creature with a stat block in the Monster Manual or another D&D book, but the challenge rating in its stat block must be 1/2 or lower.” This means that sidekicks could range from that wolf or tressym, to a bullywug rescued from a monster who enjoys frog legs, to the kobold Meepo, future dragonlord. Tasha’s Cauldron of Everything offers a remedy: The sidekick rules offer an easy way to add a special companion to a group of adventurers. At just level 5, most characters survive a flameskull’s fireball, but an 11 hp wolf needs extraordinary luck to live, and a 5 hp tressym goes to meet Sharess, goddess of cats. Update: This simple approach poses one problem: After the party befriended a creature, the party leveled up to meet greater threats while the friend remained the same fragile creature. As with any tag-along character, the best such animal companions prove useful, but never surpass characters. Treat the creature as a non-player character. Players attracted to this strategy love seeing it succeed. Players love turning an angry beast into a mascot or companion to the party. Through roleplaying and ability checks (most likely Animal Handling or Persuasion), you can have a buddy, as long as your DM is OK adding a creature to the group.”ĭungeon masters: When players encounter hostile animals, the characters may try to make friends instead of fighting. In a tweet, D&D lead designer Jeremy Crawford writes, “Want your D&D character to have a pet or companion? Here’s a little secret: You don’t need special rules for this. This post tells how to find the right creature companion.įor a friend or mascot, befriend and train a creature. A friendly mascot for your adventuring party hardly requires anything, but a pet capable of battling alongside a higher-level character confines you to just a few character options.Īsk yourself what you want from your pet. The more capable the pet, the more limited your options. The best route to an animal companion depends on what you want your companion to do. To make beast masters able to hold their own, players must make some canny choices. For instance, of all the game’s class archetypes, the Beast Master ranger earns the most criticism for being too weak. Only specific character builds gain access to pets, and creating a character with an effective companion often requires a deep understanding of the game. Many Dungeons & Dragons players love animal companions for their characters, but the game’s fifth edition suffers uneven support for the archetype.
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